Showing posts with label Men's Practice Reviews. Show all posts
Showing posts with label Men's Practice Reviews. Show all posts

Thursday, September 6, 2007

Tryout Review - Sept 6th

Guys: 22 + 3 not playing

Announcements:
  • No tryout tomorrow
  • Make sure Taylor has your e-mail to add you to the contact list. Phone number might also be useful in case we need to contact you.
  • Tryouts will be extended until Wednesday. This will allow late comers to be seen. We will have breakfast at Hart House following Wednesday tryouts. We will post the teams here by Wednesday night.
  • Tournaments:
    • Sept 22-23 - Ottawa for Easterns (both A and B)
    • Oct 12, 13, and 14 - Vancouver for Nationals (unlikely B team will go)
Review:
  • Warmup
  • Lotto
  • Hucking drill with complication to see guys awareness and understanding of instructions. People tend to forget what they are doing after they throw. This drill is really good at getting you to focus right away.
  • Run throughs - Endurance drill emphasizing a run through the disc and good lead throws.
  • Scrimmage - White wins 4-2
Notes:
  • Much better today. Good ultimate that used some hucks to open up the game and good little resets to keep the disc until the cutters started timing well. Darks stack was a little messy today, but we're just starting.
  • Monday will be a big day. I expect to see many faces all ready to fight for a spot on the A team.
PJ

Wednesday, September 5, 2007

Tryout Review - Sept 5th

Guys: 22 + 3 observing

Announcements:
  • Make sure Taylor has your e-mail to add you to the contact list. Phone number might also be useful in case we need to contact you.
  • Tryouts will be extended until Tuesday. This will allow late comers to be seen. We will have breakfast at Hart House following Tuesday tryouts. We will post the teams here by Tuesday night.
  • Tournaments:
    • Sept 22-23 - Ottawa for Easterns (both A and B)
    • Oct 12, 13, and 14 - Vancouver for Nationals (unlikely B team will go)
Tryout review:
  • Warmup
  • Lotto - Dump drill, Threeman, and Berkeley. I'll get into more details later about these drills. The key lesson today was you need to really go fast to get done within the 10 minute time limit. Also, consider doing the drill in the above order.
  • Suicide Threeman - Did 3 sets of five to wear guys out. Looked like a good effort, but horrible throws and completion rate. Kirk talked about leading throwers with soft throws that they can run onto. I also would consider better fakes.
  • Scrimmage A - Game to 3. White goes down 2-0 and comes back to win 3-2.
  • Scrimmage B - Game to 3. White goes up 2-0. Dark gets 1, 2-1. White wins 3-1. Dark couldn't get the hucks to open up the game against whites under defense.
Notes:
  • Good start.
  • Tryouts are about showing what you have. See the following posts: 1, 2, 3.
PJ

Tuesday, September 4, 2007

Review from Sept 4th Practice

For those of you not familiar with TULA's blog format, we generally provide practice summaries so that those absent can get an idea of what we worked on. So, here's the review from Tues, Sept. 4th. Blogalicious.

We got started a bit late today- mostly a reflection that most of us are having to set out alarms for the first time in a few months. Let's make an effort to get there early so we can tend to our body management issues (water, food, braces, cleats, etc.), your social issues (chatting, hittin on the TULA ladies, etc.) and your warm-up (warm-up throws, getting the left knee to bend without pain, etc.) before practice. You should be ready to go full-tilt by 7:30.

Today we ran Lotto v.2.0 beta. The old lotto drill was comprised of "dump drill", "3-man" and the "Berkeley drill". Today we simply ran the latter two components. Here are a few tips to getting the most out of these drills.

LOTTO (groups of 4)
3-man

Players form a triangle with a thrower/marker, a receiver in a second spot and an "observer" in the third spot. Roles rotate with the disc. The observer should watch for travels (better to be called in practice than in a game).

3-man is a marking drill. When marking 1) get your arms out straight (it makes you bigger), 2) bend your knees and shuffle 1-step in either direction to cover the flick/backhand throws- if you are smaller than the thrower, then add a foot-kick to the end of your shuffle step to buy another 10-12" of reach. **Don't bend at the wait (ie, lean) to attempt blocks. It's too slow and you'll get broken a lot doing this.

When you are the thrower focus on: 1) good extension, 2) convincing fakes, 3) different release-points.

Berkeley
Thrower trapped sideline with a mark and a dump standing perpendicular and 10-15yards out towards the middle of the field with a defender. The marker tells his team-mate (the person covering the dump) which way he will force.

Berkeley is a cutting drill for the dump position. The standard cut is: hard upfield- if it's not open then reverse the cut back. Don't be afraid to use another dimension on this cut and button-hook back and towards the middle of the field. This will give even more separation from your defender. Throwers: try throwing to space vs. throwing into your receiver's chest. Floating a throw to space allows the receiver to sprint hard to the disc. Throwing directly at your receiver leaves little room for error and gives the defense a chance at a layout D.

As we get more comfortable with this drill we will add a reward/punishment component. Every mistake (drop or throw away) is punished with +10 pushups. Every point block is rewarded with -10 pushups. At the end of Lotto, do the math and then do the pushups (or enjoy watching others do them).

Throw for Scores.
This involves 3 lines --- a flick huck line, a backhand huck line and a cutting line. All throws should be marked. As we become more comfortable with our "force side" marks we will start marking "straight up" so that the huck is more difficult.

Throwers, this isn't a "throw as far as you can" competition. See who your cutter is and make a throw that forces the cutter to catch it in full stride. If you can only huck 20 yards then try to get the throw off right away. Throw in a fake before you huck it. Good hucks die flat (ie, it falls flat and slow buying the cutter more time to run it down -- vs. falling in a blade).
Cutters, time your cuts properly. Make eye-contact with the thrower, make a quick fake backfield and then cut hard upfield. If the huck is stopped by the mark, don't dismay -- simply pull back the reigns and reverse your cut back in towards the thrower.

Lastly, we scrimmaged. One take-home point from today's scrimmage is: keep the disc in the middle of the field when running the horizontal stack. If you receive the disc on the sideline, look to dump it to the middle asap.

Good stuff.

Remember, tryouts start tomorrow!

Kirk.